![]() We designed our very first 360-3D VR camera in 2013 out of necessity - there simply were none in existence! At the time, the tools to post-produce and play back those images also had to be created. Would you like to tell us a bit more about your 360-degree 3D camera system? © Felix & Paul Studios Four years later, we are checking in with Felix & Paul Studios’ Paul Raphaël, Co-Founder and Creative Director, and Jean-Pascal Beaudoin, Co-founder & Head of Sound of immersive audio specialists Headspace Studio, on the technology and its use. One the IIS- engineers were keen to overcome. The work with a 360-degree camera made the addition of microphones that cannot be seen later quite a challenge. Their goal was to capture spatial sound and visuals at the same time. In 2017, Felix & Paul Studios, an EMMY® Award-winning creator of immersive virtual reality entertainment, decided to integrate the upHear Spatial Audio Microphone Processing (SAMP) technology from the Fraunhofer IIS into their 360-degree 3D camera system. Today, cutting-edge film makers do not only play with greenscreens and CGI, but have made huge steps into Virtual Reality thanks to 360-degree 3D camera systems – and IIS technology. ![]() ![]() Technology opens the doors to other worlds and can take us on a journey we could never even have imagined. Mysterious humanoid creatures flying, transforming, disappearing into all-embracing darkness right in front or our eyes: a strange dream – or is it? To become an astronaut and join the team on ISS to explore the secrets of space: a child’s dream that comes true for only a few people – or does it? Fraunhofer’s upHear SAMP used in 360-degree 3D Virtual Reality camera by Felix & Paul Studios, an EMMY® Award-winning VR studio.
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